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I have a sketchbook full of all kinds of sketches from quick doodles to character studies, iPhone interaction diagrams and user interface wireframes. There’s also a lot of messy handwriting, from plot outlines to character descriptions, names and lines of dialog. The sketchbook is where almost every idea for the adventure game first starts to find its form. Scene graphics are no different. In this post, I’m illustrating the development of a scene, especially the visuals, from the first sketch to the almost finalized graphics. In order to spoil as little as possible, I chose a scene already seen in one of the screenshots.

Initial sketch
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